Shadow Salamence counters
dragonflyingDragon-type Female Grunt · slot 3Grunt
CP
8,063
Attack
498.6
x1.2 Shadow
Defense
187.1
x0.83 Shadow
HP
139
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / Fire BlastFire Fang / Fire BlastBite / Fire BlastDragon Tail / Hydro PumpFire Fang / Hydro PumpBite / Hydro PumpDragon Tail / Draco MeteorFire Fang / Draco MeteorBite / Draco MeteorDragon Tail / FlyFire Fang / FlyBite / FlyDragon Tail / Brutal SwingFire Fang / Brutal SwingBite / Brutal SwingDragon Tail / CrunchFire Fang / CrunchBite / Crunch
Best counters against Bite / Fly
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 7.444 | 100% | 8.0 s 2.0 charged | 87% HP left on average | |
| 2 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 6.920 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 3 | fightingKarate Chop rockRock SlidedarkNight Slash | 6.467 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.919 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.475 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkCrunch | 5.432 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 5.367 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 10 | darkBite iceIce PunchdarkDark Pulse | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 5.108 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 12 | steelBullet Punch rockRock SlidedarkNight Slash | 4.850 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 13 | darkSucker Punch fairyPlay RoughdarkDark Pulse | 4.850 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 14 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.775 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 15 | normalQuick Attack rockStone EdgefightingClose Combat | 4.700 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 16 | fightingCounter iceIce PunchiceIcy Wind | 4.650 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 17 | fightingLow Kick flyingBrave BirdrockAncient Power | 4.650 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirddarkPayback | 4.650 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 19 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 4.494 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 20 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 4.432 | 100% | 6.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.