Shadow Salamence counters
dragonflyingDragon-type Female Grunt · slot 3Grunt
CP
8,063
Attack
498.6
x1.2 Shadow
Defense
187.1
x0.83 Shadow
HP
139
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / Fire BlastFire Fang / Fire BlastBite / Fire BlastDragon Tail / Hydro PumpFire Fang / Hydro PumpBite / Hydro PumpDragon Tail / Draco MeteorFire Fang / Draco MeteorBite / Draco MeteorDragon Tail / FlyFire Fang / FlyBite / FlyDragon Tail / Brutal SwingFire Fang / Brutal SwingBite / Brutal SwingDragon Tail / CrunchFire Fang / CrunchBite / Crunch
Best counters against Bite / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 6.290 | 100% | 9.0 s 2.0 charged | 84% HP left on average | |
| 2 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.730 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 3 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 5.419 | 100% | 8.5 s 1.0 charged | 82% HP left on average | |
| 4 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.300 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 5 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | fightingKarate Chop rockRock SlidedarkNight Slash | 5.081 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 7 | darkBite iceIce PunchdarkDark Pulse | 5.050 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 8 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 4.973 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.875 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 10 | steelBullet Punch rockRock SlidedarkNight Slash | 4.700 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 11 | darkBite fairyPlay RoughfairyDraining Kiss | 4.700 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 12 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.634 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 13 | normalQuick Attack rockStone EdgefightingClose Combat | 4.550 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 14 | fightingLow Kick flyingBrave BirdrockAncient Power | 4.500 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.405 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 16 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 4.353 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 17 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.270 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 18 | iceIce Fang iceIce BurniceBlizzard | 4.220 | 100% | 5.0 s 0.0 charged | 76% HP left on average | |
| 19 | icePowder Snow iceAvalancheiceIcicle Spear | 4.214 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 20 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 4.182 | 100% | 6.0 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.