Shadow Salamence counters
dragonflyingDragon-type Female Grunt · slot 3Grunt
CP
8,063
Attack
498.6
x1.2 Shadow
Defense
187.1
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / Fire BlastFire Fang / Fire BlastBite / Fire BlastDragon Tail / Hydro PumpFire Fang / Hydro PumpBite / Hydro PumpDragon Tail / Draco MeteorFire Fang / Draco MeteorBite / Draco MeteorDragon Tail / FlyFire Fang / FlyBite / FlyDragon Tail / Brutal SwingFire Fang / Brutal SwingBite / Brutal SwingDragon Tail / CrunchFire Fang / CrunchBite / Crunch
Best counters against Bite / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 2 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 3 | icePowder Snow iceAvalancheiceIcicle Spear | 3.300 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 4 | dragonDragon Breath iceBlizzardiceGlaciate | 3.167 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 5 | ghostShadow Claw iceIce PunchrockRock Slide | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 6 | icePowder Snow iceAvalancheiceIcicle Spear | 2.686 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | fightingLow Kick iceIce PunchghostShadow Ball | 2.686 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | iceIce Fang iceIce BurniceBlizzard | 2.639 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 9 | icePowder Snow iceAvalancheiceIcicle Spear | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | dragonDragon Breath dragonOutragedragonTwister | 2.414 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 11 | icePowder Snow iceIce PunchfairyPlay Rough | 2.414 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIce Punch | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | electricThunder Shock iceIce PunchelectricWild Charge | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 14 | icePowder Snow iceAvalancheiceIcicle Spear | 2.350 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 16 | fightingKarate Chop iceIce PunchfightingClose Combat | 2.167 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceIce Punch | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 18 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.025 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 19 | icePowder Snow iceAvalancheiceIcicle Spear | 1.944 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 20 | electricThunder Shock iceIce PunchelectricWild Charge | 1.788 | 100% | 5.5 s 1.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.