Shadow Garchomp counters
dragongroundDragon-type Female Grunt ยท slot 3Grunt
CP
8,500
Attack
470.8
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
153
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Tail / Breaking Swipe
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 8.400 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 2 | fairyGeomancy fairyMoonblastfightingClose Combat | 5.300 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 5.222 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.094 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | flyingPeck fairyDazzling GleamfightingAura Sphere | 4.806 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 7 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.727 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 9 | normalQuick Attack fairyDazzling GleamfairyNature's Madness | 3.800 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 10 | fairyFairy Wind fairyDazzling GleamflyingFly | 3.591 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIce Punch | 3.533 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 3.365 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 13 | ghostAstonish fairyMoonblastfairyDraining Kiss | 3.304 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 14 | fairyFairy Wind fairyPlay RoughbugMegahorn | 3.295 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 15 | fairyFairy Wind fairyPlay RoughnormalHyper Beam | 3.295 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 16 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 3.294 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 17 | waterWaterfall fairyMoonblastfairyDisarming Voice | 3.275 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 18 | waterWater Gun iceIce BeamfairyMoonblast | 3.102 | 100% | 10.5 s 2.0 charged | 68% HP left on average | |
| 19 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 3.089 | 100% | 16.5 s 4.0 charged | 68% HP left on average | |
| 20 | fightingLow Kick fairyDraining KissdarkDark Pulse | 2.984 | 100% | 10.0 s 2.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.