Shadow Gabite counters
dragongroundDragon-type Female Grunt · slot 2Grunt
CP
4,013
Attack
318.7
x1.2 Shadow
Defense
142.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Take Down / Flamethrower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.813 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 2 | ghostHex fairyDazzling GleamghostShadow Ball | 6.583 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingLow Kick iceIce PunchfightingClose Combat | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.200 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawghostShadow Force | 5.450 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 6 | ghostShadow Claw dragonDragon PulseghostShadow Force | 5.450 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 7 | ghostShadow Claw iceIce PunchfightingClose Combat | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | fightingLow Kick iceIce PunchfightingClose Combat | 5.222 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | ghostShadow Claw fairyMoonblastghostShadow Ball | 5.100 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 10 | bugFury Cutter steelIron HeadsteelGyro Ball | 5.083 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 11 | psychicPsycho Cut dragonOutrageghostMoongeist Beam | 4.906 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 12 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 4.857 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 13 | ghostHex fairyDisarming VoiceghostShadow Ball | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 14 | dragonDragon Breath darkBrutal SwingdarkCrunch | 4.167 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 15 | groundSand Attack ghostShadow BallgroundEarth Power | 3.875 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 16 | darkBite fairyPlay RoughghostShadow Ball | 3.861 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 17 | iceIce Fang iceIce BurniceBlizzard | 3.800 | 100% | 4.0 s 0.0 charged | 74% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BalldarkDark Pulse | 3.781 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 3.781 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 20 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 3.778 | 100% | 7.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.