Shadow Gabite counters
dragongroundDragon-type Female Grunt · slot 2Grunt
CP
4,013
Attack
318.7
x1.2 Shadow
Defense
142.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud Shot / Twister
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang iceIce BurniceBlizzard | 6.786 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 2 | iceIce Fang iceAvalancheiceBlizzard | 5.086 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 3 | dragonDragon Breath darkBrutal SwingdarkCrunch | 4.861 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 4 | iceIce Fang iceAvalancheiceIce Punch | 4.525 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 5 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.344 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.075 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.977 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 8 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 3.861 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 9 | icePowder Snow iceAvalancheiceIcicle Spear | 3.760 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 10 | dragonDragon Tail dragonDragon ClawwaterAqua Tail | 2.977 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 11 | flyingPeck fairyDazzling GleamfightingAura Sphere | 2.422 | 100% | 5.5 s 2.0 charged | 59% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.130 | 100% | 5.5 s 2.0 charged | 53% HP left on average | |
| 13 | fairyFairy Wind fairyMoonblastflyingFly | 2.104 | 100% | 5.5 s 2.0 charged | 52% HP left on average | |
| 14 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.088 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 2.086 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.987 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 17 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 1.971 | 100% | 6.5 s 2.0 charged | 49% HP left on average | |
| 18 | fairyFairy Wind fairyDazzling GleamflyingFly | 1.808 | 100% | 5.5 s 2.0 charged | 45% HP left on average | |
| 19 | waterWaterfall fairyMoonblastwaterHydro Cannon | 1.774 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 1.667 | 100% | 5.5 s 2.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.