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PoGoBud

Shadow Dragonair counters

dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Iron Tail / Body Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Dragonair
#PokemonMovesPowerWinsTimeResult
1
Raikou
electricThunder Shock
fightingAura SphereghostShadow Ball
6.481
100%5.5 s
1.0 charged
85% HP left on average
2
Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
6.417
100%5.5 s
1.0 charged
84% HP left on average
3
Gyarados
dragonDragon Breath
dragonOutragedragonTwister
6.067
100%5.5 s
1.0 charged
84% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.900
100%5.5 s
1.0 charged
83% HP left on average
5
Heatran
fireFire Spin
steelIron HeadrockStone Edge
5.900
100%8.0 s
1.0 charged
83% HP left on average
6
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
5.833
100%5.5 s
1.0 charged
83% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fairyMoonblaststeelBehemoth Bash
5.821
100%7.5 s
1.0 charged
83% HP left on average
8
Magneton
steelMetal Sound
steelMagnet BombsteelFlash Cannon
5.714
100%5.5 s
1.0 charged
83% HP left on average
9
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.600
100%5.5 s
1.0 charged
82% HP left on average
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.531
100%6.5 s
1.0 charged
82% HP left on average
11
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
5.519
100%5.5 s
1.0 charged
82% HP left on average
12
Genesect (Burn)
bugFury Cutter
steelMagnet BombbugX-Scissor
5.519
100%5.5 s
1.0 charged
82% HP left on average
13
Genesect (Douse)
bugFury Cutter
steelMagnet BombbugX-Scissor
5.519
100%5.5 s
1.0 charged
82% HP left on average
14
Genesect (Shock)
bugFury Cutter
steelMagnet BombbugX-Scissor
5.519
100%5.5 s
1.0 charged
82% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowersteelFlash Cannon
5.500
100%7.5 s
1.0 charged
82% HP left on average
16
Charizard
dragonDragon Breath
dragonDragon ClawflyingAir Cutter
5.267
100%5.5 s
1.0 charged
81% HP left on average
17
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
5.250
100%6.5 s
1.0 charged
81% HP left on average
18
Victini
psychicConfusion
psychicPsyshockfightingFocus Blast
5.250
100%6.5 s
1.0 charged
81% HP left on average
19
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
5.250
100%6.5 s
1.0 charged
81% HP left on average
20
Delphox
normalScratch
psychicPsyshockfireBlast Burn
5.133
100%5.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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