Shadow Dragonair counters
dragonDragon-type Female Grunt · slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Iron Tail / Aqua Tail
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingAura SphereghostShadow Ball | 6.481 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | bugFury Cutter bugX-ScissorflyingAerial Ace | 6.417 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | dragonDragon Breath dragonOutragedragonTwister | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 5.714 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | fireIncinerate psychicPsyshockfireHeat Wave | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 9 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 5.500 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 14 | dragonDragon Breath dragonDragon ClawflyingAir Cutter | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | psychicConfusion psychicPsyshockfightingFocus Blast | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 17 | steelMetal Sound darkDark PulsesteelIron Head | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | normalScratch psychicPsyshockfireBlast Burn | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorflyingAerial Ace | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.063 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.