Shadow Dragonair counters
dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.704 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.200 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 4 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.361 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.278 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.680 | 100% | 7.0 s 2.0 charged | 63% HP left on average | |
| 7 | ghostHex fairyDazzling GleamghostShadow Ball | 2.515 | 100% | 7.0 s 2.0 charged | 60% HP left on average | |
| 8 | bugFury Cutter rockRock BlastpoisonCross Poison | 2.444 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 9 | iceIce Fang iceIce BurniceBlizzard | 2.278 | 100% | 5.0 s 0.0 charged | 56% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.203 | 100% | 8.0 s 2.0 charged | 55% HP left on average | |
| 11 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.148 | 100% | 7.0 s 2.0 charged | 53% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.133 | 100% | 7.0 s 2.0 charged | 53% HP left on average | |
| 13 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.100 | 100% | 8.5 s 2.0 charged | 52% HP left on average | |
| 14 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 2.063 | 100% | 8.0 s 2.0 charged | 52% HP left on average | |
| 15 | fightingLow Kick fightingClose CombaticeIce Punch | 2.030 | 100% | 5.5 s 2.0 charged | 51% HP left on average | |
| 16 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 2.000 | 100% | 8.0 s 2.0 charged | 50% HP left on average | |
| 17 | psychicPsycho Cut dragonOutragesteelIron Head | 1.988 | 100% | 7.0 s 2.0 charged | 50% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 1.964 | 100% | 8.0 s 2.0 charged | 49% HP left on average | |
| 19 | normalLock-On steelFlash CannonfightingFocus Blast | 1.952 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 20 | dragonDragon Tail rockMeteor BeamrockStone Edge | 1.934 | 100% | 8.5 s 2.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.