Shadow Dragonair counters
dragonDragon-type Female Grunt · slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Wrap
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | fairyFairy Wind fairyPlay RoughpoisonSludge | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 3 | fairyFairy Wind fairyDazzling GleamflyingFly | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 5.400 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 5 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | fairyFairy Wind fairyPlay RoughpoisonSludge | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.467 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 11 | fairyCharm fairyDazzling GleamiceTriple Axel | 4.278 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.178 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 13 | icePowder Snow iceBlizzardiceIce Punch | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | icePowder Snow iceBlizzardiceIce Punch | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | normalScratch iceIce PunchfairyPlay Rough | 4.083 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.917 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 17 | fairyCharm fairyPlay RoughfightingClose Combat | 3.875 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 18 | icePowder Snow iceAvalancheiceIcicle Spear | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.722 | 100% | 5.0 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.