Shadow Dragonair counters
dragonDragon-type Female Grunt · slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Dragon Pulse
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughsteelBehemoth Blade | 10.000 | 100% | 9.0 s 2.0 charged | 91% HP left on average | |
| 2 | fairyGeomancy fairyMoonblastfightingClose Combat | 9.125 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 3 | flyingPeck fairyDazzling GleamfightingAura Sphere | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastflyingFly | 8.150 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 8.083 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 7 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 8.050 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | fairyFairy Wind fairyPlay RoughpoisonSludge | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 6.138 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 11 | fairyCharm fairyMoonblastfairyDisarming Voice | 5.931 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 12 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 5.850 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 14 | steelMetal Sound darkDark PulsesteelIron Head | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | fairyFairy Wind fairyDazzling GleamflyingFly | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | ghostAstonish fairyMoonblastfairyNature's Madness | 5.414 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 17 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | fairyCharm fairyDazzling GleamiceTriple Axel | 5.310 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 19 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombbugX-Scissor | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.