Shadow Dragonair counters
dragonDragon-type Female Grunt · slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 5.000 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.467 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.178 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.722 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.583 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.983 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.898 | 100% | 7.0 s 2.0 charged | 65% HP left on average | |
| 8 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 2.830 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 9 | ghostHex fairyDazzling GleamghostShadow Ball | 2.758 | 100% | 7.0 s 2.0 charged | 64% HP left on average | |
| 10 | bugFury Cutter rockRock BlastpoisonCross Poison | 2.603 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 11 | bugFury Cutter steelIron HeadsteelGyro Ball | 2.474 | 100% | 7.5 s 2.0 charged | 60% HP left on average | |
| 12 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 2.438 | 100% | 6.5 s 2.0 charged | 59% HP left on average | |
| 13 | iceIce Fang iceIce BurniceBlizzard | 2.422 | 100% | 5.0 s 0.0 charged | 59% HP left on average | |
| 14 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.393 | 100% | 7.0 s 2.0 charged | 58% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.350 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 16 | ghostShadow Claw fairyMoonblastghostShadow Ball | 2.340 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 17 | steelMetal Sound darkDark PulsesteelIron Head | 2.337 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 18 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.275 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 19 | iceIce Fang fairyMoonblastfightingClose Combat | 2.247 | 100% | 7.5 s 1.0 charged | 55% HP left on average | |
| 20 | dragonDragon Breath dragonDragon ClawghostShadow Force | 2.202 | 100% | 7.5 s 2.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.