Shadow Dragonair counters
dragonDragon-type Female Grunt ยท slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.852 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.333 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.611 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 4 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.472 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.370 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.800 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.760 | 100% | 7.0 s 2.0 charged | 64% HP left on average | |
| 8 | ghostHex fairyDazzling GleamghostShadow Ball | 2.627 | 100% | 7.0 s 2.0 charged | 62% HP left on average | |
| 9 | bugFury Cutter rockRock BlastpoisonCross Poison | 2.524 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 10 | bugFury Cutter steelIron HeadsteelGyro Ball | 2.386 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 11 | iceIce Fang iceIce BurniceBlizzard | 2.344 | 100% | 5.0 s 0.0 charged | 57% HP left on average | |
| 12 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.267 | 100% | 7.0 s 2.0 charged | 56% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 2.225 | 100% | 7.0 s 2.0 charged | 55% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.220 | 100% | 7.0 s 2.0 charged | 55% HP left on average | |
| 15 | steelMetal Sound darkDark PulsesteelIron Head | 2.216 | 100% | 7.0 s 2.0 charged | 55% HP left on average | |
| 16 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.171 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 17 | iceIce Fang fairyMoonblastfightingClose Combat | 2.154 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 18 | dragonDragon Breath dragonDragon ClawghostShadow Force | 2.113 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 19 | fightingLow Kick fightingClose CombaticeIce Punch | 2.111 | 100% | 5.5 s 2.0 charged | 53% HP left on average | |
| 20 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 2.110 | 100% | 8.0 s 2.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.