Shadow Dragonair counters
dragonDragon-type Female Grunt · slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fairyDazzling GleamfightingAura Sphere | 7.381 | 100% | 5.5 s 2.0 charged | 86% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 7.000 | 100% | 5.5 s 2.0 charged | 86% HP left on average | |
| 3 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 5.913 | 100% | 7.0 s 2.0 charged | 83% HP left on average | |
| 4 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 5.741 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 5 | fairyGeomancy fairyMoonblastfightingClose Combat | 5.588 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 6 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 4.971 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.971 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 8 | steelMetal Claw fairyPlay RoughsteelBehemoth Blade | 4.871 | 100% | 9.0 s 2.0 charged | 79% HP left on average | |
| 9 | fairyFairy Wind fairyPlay RoughsteelFlash Cannon | 4.815 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 10 | fairyFairy Wind fairyDazzling GleamflyingFly | 4.548 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 11 | fairyFairy Wind fairyMoonblastflyingFly | 4.548 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.516 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 13 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 4.516 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.382 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 15 | fairyCharm fairyDazzling GleamiceTriple Axel | 4.323 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 16 | fairyFairy Wind fairyPlay RoughpoisonSludge | 4.194 | 100% | 5.5 s 2.0 charged | 76% HP left on average | |
| 17 | iceIce Fang fairyPlay RoughnormalVice Grip | 4.111 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 18 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 3.889 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 19 | steelMetal Sound darkDark PulsesteelIron Head | 3.889 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 20 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 3.775 | 100% | 8.0 s 2.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.