Shadow Dragonair counters
dragonDragon-type Female Grunt · slot 2Grunt
CP
3,824
Attack
303.3
x1.2 Shadow
Defense
153.2
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.241 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 2 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.162 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 3 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.111 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.019 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.778 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.431 | 100% | 7.0 s 2.0 charged | 59% HP left on average | |
| 7 | ghostHex fairyDazzling GleamghostShadow Ball | 2.257 | 100% | 7.0 s 2.0 charged | 56% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.936 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.874 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 10 | dragonDragon Tail rockMeteor BeamrockStone Edge | 1.863 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 11 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 1.841 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 12 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 1.742 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 13 | normalLock-On steelFlash CannonfightingFocus Blast | 1.733 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 14 | ghostShadow Claw fairyMoonblastghostShadow Ball | 1.729 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 15 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.700 | 100% | 8.5 s 2.0 charged | 41% HP left on average | |
| 16 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.699 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 17 | bugFury Cutter steelIron HeadsteelGyro Ball | 1.694 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.693 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 19 | normalLock-On steelFlash CannonfightingFocus Blast | 1.674 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 20 | steelMetal Sound darkDark PulsesteelIron Head | 1.667 | 100% | 7.0 s 2.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.