Shadow Deino counters
darkdragonDragon-type Female Grunt ยท slot 1Grunt
CP
2,275
Attack
223.1
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
94
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | fairyCharm fairyMoonblastfairyDisarming Voice | 8.104 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.546 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.262 | 100% | 6.6 s 1.3 charged | 84% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordsteelIron Head | 7.259 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | ghostHex fairyDazzling GleamrockPower Gem | 7.218 | 100% | 6.6 s 1.3 charged | 85% HP left on average | |
| 7 | fightingCounter fightingClose CombaticeIce Punch | 6.580 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 8 | fairyCharm fairyPlay RoughghostShadow Ball | 6.500 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 9 | iceIce Fang fairyMoonblastfightingClose Combat | 6.441 | 100% | 6.0 s 0.2 charged | 84% HP left on average | |
| 10 | fightingCounter fightingClose CombaticeIce Punch | 6.267 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 11 | bugBug Bite steelIron HeadrockStone Edge | 6.227 | 100% | 5.5 s 0.2 charged | 83% HP left on average | |
| 12 | psychicConfusion fairyDazzling GleamfightingAura Sphere | 6.102 | 100% | 6.6 s 1.3 charged | 83% HP left on average | |
| 13 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.086 | 100% | 6.6 s 1.3 charged | 78% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 6.056 | 100% | 8.2 s 0.8 charged | 82% HP left on average | |
| 15 | bugBug Bite steelIron HeadrockStone Edge | 6.037 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 16 | rockRock Throw steelMagnet BombrockRock Slide | 5.875 | 100% | 8.9 s 1.8 charged | 81% HP left on average | |
| 17 | dragonDragon Breath dragonDragon ClawghostShadow Force | 5.873 | 100% | 6.0 s 0.2 charged | 76% HP left on average | |
| 18 | fairyCharm dragonOutragerockMeteor Beam | 5.806 | 100% | 3.0 s 0.0 charged | 78% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.671 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 20 | fightingCounter fightingClose CombaticeIce Punch | 5.670 | 100% | 5.0 s 0.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.