Shadow Axew counters
dragonDragon-type Female Grunt ยท slot 1Grunt
CP
2,935
Attack
288.9
x1.2 Shadow
Defense
118.2
x0.83 Shadow
HP
87
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Scratch / Dragon Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDragon ClawghostShadow Force | 10.000 | 100% | 5.5 s 0.0 charged | 91% HP left on average | |
| 2 | bugFury Cutter steelIron HeadfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | fightingLow Kick fightingClose CombaticeIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 5 | dragonDragon Tail dragonDragon PulseghostShadow Force | 9.833 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.167 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 7 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.077 | 100% | 6.5 s 0.0 charged | 89% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombaticeIce Punch | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BalldarkFoul Play | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | fireIncinerate ghostPoltergeistdarkFoul Play | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 11 | iceIce Fang fairyMoonblastfightingClose Combat | 8.150 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 12 | ghostHex fairyDisarming VoiceghostShadow Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 13 | ghostHex iceIce BeamghostShadow Ball | 7.875 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 14 | fireIncinerate ghostPoltergeistdarkFoul Play | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | psychicConfusion fairyMoonblastghostShadow Ball | 7.586 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 16 | fireEmber ghostShadow BallghostNight Shade | 7.550 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 7.350 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.208 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 19 | dragonDragon Tail dragonOutragedragonDragon Pulse | 7.208 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 20 | ghostHex ghostShadow BalliceIcy Wind | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.