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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Snorlax counters

normalDecoy Female Grunt · slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
4.042
100%6.5 s
1.0 charged
75% HP left on average
2
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
3.880
100%5.5 s
1.0 charged
74% HP left on average
3
Shadow Latios
dragonDragon Breath
fightingAura SpherepsychicLuster Purge
3.308
100%7.0 s
1.0 charged
70% HP left on average
4
Shadow Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
3.133
100%5.5 s
1.0 charged
68% HP left on average
5
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.567
100%6.5 s
1.0 charged
61% HP left on average
6
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.139
100%6.5 s
1.0 charged
53% HP left on average
7
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
2.035
100%13.0 s
2.0 charged
51% HP left on average
8
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.958
100%6.5 s
1.0 charged
49% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.958
100%6.5 s
1.0 charged
49% HP left on average
10
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.933
100%11.0 s
2.0 charged
48% HP left on average
11
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.925
100%5.5 s
1.0 charged
48% HP left on average
12
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
1.887
100%11.0 s
3.0 charged
47% HP left on average
13
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
1.869
100%6.5 s
1.0 charged
46% HP left on average
14
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
1.856
100%10.5 s
2.0 charged
46% HP left on average
15
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
1.795
100%14.0 s
3.0 charged
44% HP left on average
16
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.747
100%8.0 s
2.0 charged
43% HP left on average
17
Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.741
100%13.0 s
2.0 charged
43% HP left on average
18
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
1.705
100%6.5 s
1.0 charged
41% HP left on average
19
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.704
100%6.5 s
1.0 charged
41% HP left on average
20
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteordragonRoar of Time
1.704
100%9.5 s
2.0 charged
41% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.