Shadow Raticate counters
normalDecoy Female Grunt · slot 3Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Quick Attack / Dig
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingLow Sweep | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 9.083 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 9.083 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 6 | ghostHex fightingFocus BlastrockPower Gem | 8.778 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.150 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 7.850 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingLow Sweep | 7.520 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | ghostShadow Claw dragonDragon PulseghostShadow Force | 7.517 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 11 | darkBite fireBlast BurnfireFlamethrower | 7.500 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 12 | fireEmber fireHeat WavefireFlamethrower | 7.150 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 7.034 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.800 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfireFire Punch | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundScorching Sands | 6.458 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 18 | grassLeafage grassFrenzy PlantflyingBrave Bird | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 19 | ghostHex fightingDynamic PunchdarkDark Pulse | 5.778 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 20 | icePowder Snow iceBlizzardrockRock Slide | 5.633 | 100% | 6.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.