Shadow Weepinbell counters
grasspoisonDecoy Female Grunt ยท slot 2Grunt
CP
3,456
Attack
318.7
x1.2 Shadow
Defense
109.0
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Acid / Power Whip
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | iceIce Fang steelBehemoth BashnormalGiga Impact | 9.611 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 9.400 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 8.958 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 7 | psychicConfusion psychicPsychicsteelDoom Desire | 8.375 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 8 | icePowder Snow iceBlizzardiceIce Punch | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 7.900 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 7.900 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 7.900 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 12 | steelMetal Sound rockRock SliderockRock Tomb | 7.889 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 13 | steelMetal Sound rockRock SliderockRock Tomb | 7.889 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 14 | bugFury Cutter steelIron HeaddarkNight Slash | 7.850 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireFlamethrower | 7.833 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 16 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 17 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 7.800 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.667 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 19 | steelMetal Sound psychicPsyshockpsychicPsychic | 7.600 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.