Shadow Weepinbell counters
grasspoisonDecoy Female Grunt ยท slot 2Grunt
CP
3,456
Attack
318.7
x1.2 Shadow
Defense
109.0
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Acid / Power Whip
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 8.778 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 7.944 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 7.353 | 100% | 9.0 s 1.0 charged | 86% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | steelMetal Sound rockRock SliderockRock Tomb | 6.889 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 7 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 6.800 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireFlamethrower | 6.792 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 9 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 6.778 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 6.500 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 11 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.292 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 6.267 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 6.267 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 14 | steelMetal Sound iceBlizzardflyingDrill Peck | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | poisonAcid poisonGunk ShotrockRock Slide | 6.200 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 16 | dragonDragon Tail rockMeteor BeamrockStone Edge | 6.182 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 17 | rockSmack Down fireFlamethrowerrockStone Edge | 5.905 | 100% | 11.5 s 2.0 charged | 83% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 5.900 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 19 | psychicConfusion psychicPsychicsteelDoom Desire | 5.833 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceIce Punch | 5.720 | 100% | 5.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.