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PoGoBud
Raid Hour · YveltalNext · 18h 58m

Shadow Raticate counters

normalDecoy Female Grunt · slot 2Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Quick Attack / Hyper Fang

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Raticate
#PokemonMovesPowerWinsTimeResult
1
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
94% HP left on average
2
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
10.000
100%6.5 s
1.0 charged
90% HP left on average
4
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
10.000
100%6.5 s
1.0 charged
91% HP left on average
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
10.000
100%7.0 s
1.0 charged
93% HP left on average
6
Gholdengo
ghostHex
fightingFocus BlastrockPower Gem
9.778
100%6.5 s
1.0 charged
90% HP left on average
7
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.458
100%4.5 s
1.0 charged
89% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.100
100%5.0 s
1.0 charged
89% HP left on average
9
Shadow Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
8.360
100%5.5 s
1.0 charged
88% HP left on average
10
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
7.800
100%5.5 s
1.0 charged
87% HP left on average
11
Barbaracle
bugFury Cutter
fightingCross ChoprockStone Edge
7.750
100%5.0 s
1.0 charged
87% HP left on average
12
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.583
100%5.0 s
1.0 charged
87% HP left on average
13
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
7.500
100%6.0 s
0.0 charged
87% HP left on average
14
Trevenant
darkSucker Punch
grassSeed BombdarkFoul Play
7.208
100%6.5 s
1.0 charged
86% HP left on average
15
Palossand
groundMud Shot
groundEarth PowergroundScorching Sands
7.208
100%6.5 s
1.0 charged
86% HP left on average
16
Decidueye
grassLeafage
grassFrenzy PlantflyingBrave Bird
6.792
100%6.5 s
1.0 charged
85% HP left on average
17
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
6.611
100%5.0 s
1.0 charged
85% HP left on average
18
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.500
100%6.5 s
1.0 charged
85% HP left on average
19
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.500
100%6.5 s
1.0 charged
85% HP left on average
20
Dusknoir
ghostHex
fightingDynamic PunchdarkDark Pulse
6.444
100%6.5 s
1.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.