Shadow Raticate counters
normalDecoy Female Grunt ยท slot 2Grunt
CP
3,720
Attack
300.2
x1.2 Shadow
Defense
157.3
x0.83 Shadow
HP
97
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Quick Attack / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 2 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingLow Sweep | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 5 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 6 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 7 | ghostHex fightingFocus BlastrockPower Gem | 9.778 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 10 | ghostShadow Claw dragonDragon PulseghostShadow Force | 8.679 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 11 | darkBite fireBlast BurnfireTorch Song | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingLow Sweep | 8.360 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 13 | fireEmber fireOverheatelectricWild Charge | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 15 | fightingCounter fightingClose CombatrockRock Slide | 7.500 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 16 | darkSucker Punch grassSeed BombdarkFoul Play | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | groundMud Shot groundEarth PowergroundScorching Sands | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | psychicConfusion psychicFuture SightfairyMoonblast | 7.094 | 100% | 8.5 s 1.0 charged | 86% HP left on average | |
| 19 | waterBubble waterSurficeIce Beam | 6.964 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 20 | fireIncinerate fireFire BlastgrassSeed Bomb | 6.905 | 100% | 8.0 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.