Shadow Bellsprout counters
grasspoisonDecoy Female Grunt ยท slot 1Grunt
CP
2,210
Attack
263.2
x1.2 Shadow
Defense
77.1
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Acid / Sludge Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 2 | psychicConfusion psychicPsychicsteelDoom Desire | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 3 | iceIce Fang steelBehemoth BashnormalGiga Impact | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 5 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 6 | normalTake Down rockStone EdgesteelFlash Cannon | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 92% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 10 | electricSpark steelMagnet BombrockRock Slide | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 11 | groundMud-Slap rockRock WreckergroundEarthquake | 9.700 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 9.400 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 13 | psychicZen Headbutt steelMeteor MashpsychicPsychic | 9.313 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 14 | rockSmack Down rockMeteor BeamrockStone Edge | 9.067 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 15 | ghostAstonish ghostShadow BallrockPower Gem | 8.778 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 16 | steelMetal Sound darkDark PulsedarkFoul Play | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 17 | poisonPoison Jab fireOverheatpoisonGunk Shot | 8.278 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 8.083 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 7.833 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 20 | fireIncinerate fireOverheatfireFlame Charge | 7.750 | 100% | 2.5 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.