Shadow Tyranitar counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Fire Blast
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.821 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.722 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | waterWaterfall waterHydro CannonfairyMoonblast | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.250 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 6 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 4.098 | 100% | 11.0 s 2.0 charged | 76% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.881 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 8 | fairyCharm fightingAura SpherefairyDazzling Gleam | 3.733 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 10 | darkSnarl fightingClose CombatfairyPlay Rough | 3.646 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.267 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 13 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 14 | electricVolt Switch fairyDazzling GleamfairyNature's Madness | 3.062 | 100% | 8.5 s 1.0 charged | 67% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 2.984 | 100% | 11.0 s 2.0 charged | 66% HP left on average | |
| 16 | rockRock Throw fairyMoonblastrockPower Gem | 2.927 | 100% | 10.5 s 2.0 charged | 66% HP left on average | |
| 17 | waterWater Gun fairyMoonblastwaterHydro Pump | 2.882 | 100% | 9.0 s 1.0 charged | 65% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.810 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 19 | fairyFairy Wind fairyDazzling GleamgrassGrass Knot | 2.732 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 20 | psychicPsywave fightingSuperpowergroundEarthquake | 2.720 | 100% | 5.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.