Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.781 | 100% | 5.6 s 1.2 charged | 79% HP left on average | |
| 2 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.664 | 100% | 5.6 s 1.2 charged | 72% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.240 | 100% | 7.7 s 1.5 charged | 76% HP left on average | |
| 4 | fairyGeomancy fairyMoonblastbugMegahorn | 4.089 | 100% | 6.6 s 1.3 charged | 65% HP left on average | |
| 5 | fightingDouble Kick fightingSacred SwordsteelIron Head | 4.081 | 100% | 6.9 s 1.3 charged | 74% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.986 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.789 | 100% | 6.6 s 1.3 charged | 70% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.739 | 100% | 7.7 s 1.5 charged | 73% HP left on average | |
| 9 | steelMetal Claw steelBehemoth BladefairyPlay Rough | 3.725 | 100% | 8.8 s 1.6 charged | 68% HP left on average | |
| 10 | steelMetal Sound fightingUpper HandfightingBrick Break | 3.475 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 11 | waterWaterfall waterHydro CannonfairyMoonblast | 3.465 | 100% | 6.6 s 1.3 charged | 67% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.418 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.414 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 14 | psychicPsywave fightingSuperpowergroundEarthquake | 3.400 | 100% | 5.6 s 1.2 charged | 70% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.321 | 100% | 5.0 s 1.1 charged | 64% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.314 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatsteelIron Head | 3.268 | 100% | 5.5 s 1.1 charged | 62% HP left on average | |
| 18 | fightingDouble Kick fightingSacred SwordgrassLeaf Blade | 3.265 | 100% | 6.9 s 1.3 charged | 64% HP left on average | |
| 19 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 3.183 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.171 | 100% | 5.5 s 1.1 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.