Shadow Tyranitar counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | fireFire Spin steelIron HeadgroundEarth Power | 4.585 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.476 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.429 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.325 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 6 | fireIncinerate waterHydro PumpwaterScald | 4.195 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.045 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 8 | steelMetal Sound electricWild ChargeelectricZap Cannon | 3.925 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.870 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.865 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 12 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 3.833 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 13 | steelMetal Sound steelFlash CannonelectricWild Charge | 3.829 | 100% | 10.0 s 2.0 charged | 74% HP left on average | |
| 14 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.762 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 15 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.762 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 16 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.762 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 17 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.762 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 18 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.762 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 19 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.750 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 20 | fireFire Spin steelIron HeadgroundEarth Power | 3.686 | 100% | 8.0 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.