Shadow Tyranitar counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 6.357 | 100% | 6.0 s 2.0 charged | 84% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.087 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 3 | waterWaterfall waterHydro CannonfairyMoonblast | 5.059 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 4 | fairyFairy Wind fairyDazzling GleamgrassGrass Knot | 4.794 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.794 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 6 | waterWater Gun fairyMoonblastwaterHydro Pump | 4.758 | 100% | 9.5 s 2.0 charged | 79% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.270 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.270 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.270 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 10 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 4.270 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.270 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.822 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.792 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 14 | fairyCharm steelMeteor MashfairyMoonblast | 3.731 | 100% | 10.0 s 2.0 charged | 73% HP left on average | |
| 15 | fightingLow Kick bugMegahorngroundHigh Horsepower | 3.725 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 16 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 3.660 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 17 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.651 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 18 | psychicPsywave fightingSuperpowergroundEarthquake | 3.524 | 100% | 6.0 s 2.0 charged | 72% HP left on average | |
| 19 | electricVolt Switch fairyDazzling GleamfairyNature's Madness | 3.413 | 100% | 9.0 s 2.0 charged | 71% HP left on average | |
| 20 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.396 | 100% | 8.0 s 2.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.