Shadow Tyranitar counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 6.357 | 100% | 6.0 s 2.0 charged | 84% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.118 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 3 | fightingCounter fightingUpper HandfightingPower-Up Punch | 5.519 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.243 | 100% | 6.0 s 2.0 charged | 81% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.081 | 100% | 5.0 s 2.0 charged | 80% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.081 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastfightingBrick Break | 5.022 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.022 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.973 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.973 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 11 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.973 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 12 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 4.850 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.811 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 14 | poisonPoison Jab fightingSuperpowerbugLunge | 4.311 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.255 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 16 | fightingCounter fightingCross ChopnormalHyper Beam | 4.222 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.200 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 18 | icePowder Snow fightingSuperpowericeAvalanche | 4.164 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.053 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 20 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.970 | 100% | 7.0 s 2.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.