Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Fire Blast
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.889 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | waterWaterfall waterHydro CannonfairyMoonblast | 4.639 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.540 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.436 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.000 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.792 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 9 | darkSnarl fightingClose CombatfairyPlay Rough | 3.750 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.482 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.479 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 12 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.378 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 13 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 3.357 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 14 | fairyFairy Wind fairyDazzling GleamgrassGrass Knot | 3.292 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 15 | electricVolt Switch fairyDazzling GleamfairyNature's Madness | 3.167 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 16 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.125 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 17 | waterWater Gun fairyMoonblastwaterHydro Pump | 2.980 | 100% | 9.0 s 1.0 charged | 66% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.889 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 19 | psychicPsywave fightingSuperpowergroundEarthquake | 2.810 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 20 | icePowder Snow fightingSuperpowericeAvalanche | 2.682 | 100% | 5.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.