Shadow Tyranitar counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 6.222 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.730 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 3 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.676 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 4 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 4.676 | 100% | 10.5 s 2.0 charged | 79% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.540 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | waterWaterfall waterHydro CannonfairyMoonblast | 4.514 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.270 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.200 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.714 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.679 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 11 | darkSnarl fightingClose CombatfairyPlay Rough | 3.673 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 12 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 3.547 | 100% | 8.0 s 2.0 charged | 72% HP left on average | |
| 13 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.535 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.408 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 15 | electricVolt Switch fairyDazzling GleamfairyNature's Madness | 3.304 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 16 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.302 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 17 | fairyFairy Wind fairyDazzling GleamgrassGrass Knot | 3.224 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 18 | rockRock Throw fairyMoonblastrockPower Gem | 3.154 | 100% | 11.0 s 2.0 charged | 68% HP left on average | |
| 19 | waterWater Gun fairyMoonblastwaterHydro Pump | 3.102 | 100% | 9.5 s 2.0 charged | 68% HP left on average | |
| 20 | fairyCharm fairyMoonblastfairyDazzling Gleam | 3.082 | 100% | 11.5 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.