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PoGoBud

Shadow Tyranitar counters

rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bite / Stone Edge

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tyranitar
#PokemonMovesPowerWinsTimeResult
1
Pangoro
fightingKarate Chop
fightingClose CombatsteelIron Head
6.267
100%5.5 s
1.0 charged
84% HP left on average
2
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
5.300
100%5.5 s
1.0 charged
81% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%5.0 s
1.0 charged
80% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%6.5 s
1.0 charged
80% HP left on average
5
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%6.5 s
1.0 charged
80% HP left on average
6
Shadow Pangoro
fightingKarate Chop
fightingClose CombatsteelIron Head
4.700
100%5.5 s
1.0 charged
79% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.550
100%5.5 s
1.0 charged
78% HP left on average
8
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.480
100%5.5 s
1.0 charged
78% HP left on average
9
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.450
100%5.5 s
1.0 charged
78% HP left on average
10
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.450
100%5.5 s
1.0 charged
78% HP left on average
11
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
4.450
100%5.5 s
1.0 charged
78% HP left on average
12
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.417
100%6.5 s
1.0 charged
77% HP left on average
13
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
4.325
100%5.5 s
1.0 charged
77% HP left on average
14
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.208
100%6.5 s
1.0 charged
76% HP left on average
15
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.854
100%6.5 s
1.0 charged
74% HP left on average
16
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
3.783
100%5.5 s
1.0 charged
74% HP left on average
17
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.733
100%5.5 s
1.0 charged
73% HP left on average
18
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
3.583
100%6.5 s
1.0 charged
72% HP left on average
19
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
3.513
100%5.5 s
1.0 charged
72% HP left on average
20
Primarina
waterWaterfall
waterHydro CannonfairyMoonblast
3.479
100%6.5 s
1.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.