Shadow Tyranitar counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Brutal Swing
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingUpper HandfightingPower-Up Punch | 5.370 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.811 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 3 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.811 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 4 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 4.700 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.676 | 100% | 6.0 s 2.0 charged | 79% HP left on average | |
| 6 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.676 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 7 | bugFury Cutter fightingClose CombatfightingUpper Hand | 4.514 | 100% | 6.0 s 2.0 charged | 78% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.489 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.127 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 10 | fightingCounter fightingCross ChopnormalHyper Beam | 4.111 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.073 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.930 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 13 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.851 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 14 | psychicPsywave fightingSuperpowergroundEarthquake | 3.849 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.826 | 100% | 10.0 s 2.0 charged | 74% HP left on average | |
| 16 | waterWaterfall waterHydro CannonfairyMoonblast | 3.711 | 100% | 7.0 s 2.0 charged | 73% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.679 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.672 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 19 | icePowder Snow fightingSuperpowericeAvalanche | 3.598 | 100% | 6.0 s 2.0 charged | 72% HP left on average | |
| 20 | fightingLow Kick fightingFlying PressbugX-Scissor | 3.543 | 100% | 6.0 s 2.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.