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Shadow Tyranitar counters

rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tyranitar
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
3.800
100%5.6 s
1.2 charged
73% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.290
100%7.7 s
1.4 charged
69% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.260
100%6.6 s
1.3 charged
69% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.197
100%5.5 s
1.1 charged
66% HP left on average
5
Pangoro
fightingKarate Chop
fightingClose CombatsteelIron Head
3.061
100%5.5 s
1.1 charged
56% HP left on average
6
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
3.046
100%6.6 s
1.3 charged
54% HP left on average
7
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.987
100%7.7 s
1.4 charged
59% HP left on average
8
Kingambit
fightingLow Kick
fightingFocus BlaststeelIron Head
2.889
100%7.6 s
1.3 charged
65% HP left on average
9
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.768
100%5.5 s
1.1 charged
60% HP left on average
10
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.716
100%5.5 s
1.1 charged
59% HP left on average
11
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.706
100%5.0 s
1.1 charged
53% HP left on average
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.536
100%5.5 s
1.1 charged
58% HP left on average
13
Heracross
bugFury Cutter
fightingClose CombatfightingUpper Hand
2.501
100%5.5 s
1.1 charged
55% HP left on average
14
Urshifu (Single Strike)
fightingCounter
fightingDynamic PunchfightingBrick Break
2.419
100%7.6 s
1.3 charged
48% HP left on average
15
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.409
100%6.5 s
1.2 charged
55% HP left on average
16
Primarina
waterWaterfall
waterHydro CannonfairyMoonblast
2.388
100%8.2 s
1.5 charged
49% HP left on average
17
Shadow Pangoro
fightingKarate Chop
fightingClose CombatsteelIron Head
2.388
100%5.5 s
1.1 charged
46% HP left on average
18
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
2.375
100%7.6 s
1.3 charged
55% HP left on average
19
Buzzwole
poisonPoison Jab
fightingSuperpowerbugLunge
2.337
100%6.5 s
1.2 charged
52% HP left on average
20
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.295
100%5.5 s
1.1 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.