Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.800 | 100% | 5.6 s 1.2 charged | 73% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.260 | 100% | 6.6 s 1.3 charged | 69% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.213 | 100% | 5.6 s 1.2 charged | 66% HP left on average | |
| 4 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.046 | 100% | 6.6 s 1.3 charged | 54% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.983 | 100% | 7.7 s 1.5 charged | 59% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.952 | 100% | 7.7 s 1.5 charged | 61% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlaststeelIron Head | 2.894 | 100% | 7.7 s 1.5 charged | 65% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.784 | 100% | 5.6 s 1.2 charged | 61% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.732 | 100% | 5.6 s 1.2 charged | 59% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.704 | 100% | 5.0 s 1.2 charged | 53% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatsteelIron Head | 2.687 | 100% | 5.5 s 1.1 charged | 51% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.536 | 100% | 5.5 s 1.1 charged | 58% HP left on average | |
| 13 | bugFury Cutter fightingClose CombatfightingUpper Hand | 2.501 | 100% | 5.5 s 1.1 charged | 55% HP left on average | |
| 14 | fightingCounter fightingDynamic PunchfightingBrick Break | 2.426 | 100% | 7.6 s 1.3 charged | 48% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.422 | 100% | 6.6 s 1.3 charged | 55% HP left on average | |
| 16 | waterWaterfall waterHydro CannonfairyMoonblast | 2.399 | 100% | 8.3 s 1.6 charged | 49% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.395 | 100% | 7.7 s 1.4 charged | 55% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatsteelIron Head | 2.388 | 100% | 5.5 s 1.1 charged | 46% HP left on average | |
| 19 | poisonPoison Jab fightingSuperpowerbugLunge | 2.349 | 100% | 6.6 s 1.3 charged | 52% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.295 | 100% | 5.5 s 1.1 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.