Shadow Tyranitar counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.250 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 2 | bugBug Bite steelIron HeadgroundEarth Power | 3.622 | 100% | 9.0 s 1.0 charged | 72% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.432 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.396 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterScald | 3.311 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 7 | fireFire Spin steelIron HeadgroundEarth Power | 2.964 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlaststeelIron Head | 2.917 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 10 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 2.857 | 100% | 7.0 s 1.0 charged | 65% HP left on average | |
| 11 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.842 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.719 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 2.667 | 100% | 7.0 s 1.0 charged | 63% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.661 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 15 | steelSteel Wing waterHydro CannonwaterHydro Pump | 2.583 | 100% | 9.5 s 1.0 charged | 61% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingBrick Break | 2.574 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 17 | electricVolt Switch fightingAura SphereelectricWild Charge | 2.531 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 18 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 2.353 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.328 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 20 | steelMetal Sound steelFlash CannonelectricWild Charge | 2.267 | 100% | 9.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.