Shadow Tyranitar counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Stone Edge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.080 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.958 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.264 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.153 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 6 | grassMagical Leaf fightingAura SpheregrassLeaf Storm | 2.083 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.037 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 8 | groundMud-Slap fightingSuperpowergroundEarthquake | 2.021 | 100% | 6.5 s 1.0 charged | 51% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.010 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 10 | groundMud Shot fightingSuperpowergroundEarthquake | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.940 | 100% | 6.5 s 1.0 charged | 48% HP left on average | |
| 13 | steelBullet Punch steelIron HeadbugX-Scissor | 1.889 | 100% | 6.5 s 1.0 charged | 47% HP left on average | |
| 14 | steelMetal Sound fightingClose CombatsteelIron Head | 1.889 | 100% | 6.5 s 1.0 charged | 47% HP left on average | |
| 15 | electricThunder Shock fightingAura SphereelectricWild Charge | 1.800 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.778 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.741 | 100% | 6.5 s 1.0 charged | 43% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.722 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatsteelIron Head | 1.690 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 20 | electricVolt Switch fightingAura SphereelectricWild Charge | 1.688 | 100% | 6.5 s 1.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.