Shadow Tyranitar counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.633 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.350 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | fightingLow Kick fightingFlying PressbugX-Scissor | 2.940 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 10 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.914 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 11 | electricThunder Shock fightingClose CombatfightingBrick Break | 2.720 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | groundMud Shot fightingSuperpowergroundEarthquake | 2.286 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingBrick Break | 2.220 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 16 | fightingLow Kick fightingDynamic PunchfightingCross Chop | 2.129 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.675 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.656 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingBrick Break | 1.378 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.355 | 100% | 5.5 s 1.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.