Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 6.547 | 100% | 6.6 s 1.5 charged | 81% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.828 | 100% | 7.5 s 1.5 charged | 73% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 4.502 | 100% | 8.2 s 1.8 charged | 72% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.501 | 100% | 6.5 s 1.4 charged | 73% HP left on average | |
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.301 | 100% | 6.5 s 1.4 charged | 72% HP left on average | |
| 6 | flyingWing Attack flyingFlydarkPayback | 4.246 | 100% | 6.5 s 1.4 charged | 64% HP left on average | |
| 7 | steelMetal Claw darkDark PulsesteelIron Head | 4.144 | 75% | 7.9 s 1.3 charged | 53% HP left on average | |
| 8 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.045 | 100% | 7.5 s 1.4 charged | 61% HP left on average | |
| 9 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 4.010 | 100% | 8.2 s 1.8 charged | 69% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.968 | 100% | 6.5 s 1.4 charged | 68% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.902 | 100% | 7.5 s 1.4 charged | 57% HP left on average | |
| 12 | normalQuick Attack fireV-createfireOverheat | 3.683 | 100% | 7.5 s 1.5 charged | 72% HP left on average | |
| 13 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.602 | 75% | 7.7 s 1.4 charged | 50% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.555 | 100% | 5.5 s 1.3 charged | 70% HP left on average | |
| 15 | dragonDragon Breath flyingFlydarkDark Pulse | 3.438 | 75% | 6.1 s 1.3 charged | 46% HP left on average | |
| 16 | ghostShadow Claw fairyDazzling GleamfireOverheat | 3.392 | 100% | 7.5 s 1.5 charged | 68% HP left on average | |
| 17 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.194 | 75% | 6.2 s 1.3 charged | 43% HP left on average | |
| 18 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.151 | 100% | 6.5 s 1.3 charged | 42% HP left on average | |
| 19 | fireFire Spin fireFire BlaststeelIron Head | 3.106 | 100% | 8.2 s 1.8 charged | 58% HP left on average | |
| 20 | steelMetal Claw darkDark PulsesteelIron Head | 2.939 | 75% | 7.4 s 1.3 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.