Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Sacred Sword
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 10.000 | 100% | 7.0 s 2.0 charged | 90% HP left on average | |
| 2 | steelMetal Claw darkDark PulsesteelIron Head | 9.136 | 100% | 8.5 s 2.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath flyingFlydarkDark Pulse | 9.000 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 8.857 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 8.760 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 8.571 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.320 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 8 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 8.190 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 8.190 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 10 | fireFire Spin steelIron HeadgrassSolar Beam | 8.069 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 11 | dragonDragon Breath darkBrutal SwingdarkCrunch | 7.731 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 12 | darkSucker Punch ghostShadow BalldarkFoul Play | 7.476 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 13 | dragonDragon Breath flyingFlydarkDark Pulse | 7.269 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 14 | ghostAstonish ghostShadow BalldarkDark Pulse | 7.136 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 15 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 6.931 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 16 | flyingPeck darkFoul PlaynormalHyper Beam | 6.923 | 100% | 10.5 s 3.0 charged | 86% HP left on average | |
| 17 | steelMetal Claw darkDark PulsesteelIron Head | 6.773 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 18 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 6.586 | 100% | 11.0 s 4.0 charged | 85% HP left on average | |
| 19 | flyingPeck darkFoul PlaypsychicPsybeam | 6.207 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 20 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.091 | 100% | 9.5 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.