Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Leaf Blade
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.091 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 2.022 | 100% | 8.5 s 2.0 charged | 51% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 1.983 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.981 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirdflyingFly | 1.938 | 100% | 6.5 s 2.0 charged | 48% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.902 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 7 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.901 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 8 | steelMetal Claw darkDark PulsesteelIron Head | 1.879 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.872 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.818 | 100% | 6.5 s 2.0 charged | 45% HP left on average | |
| 11 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.811 | 100% | 8.5 s 2.0 charged | 45% HP left on average | |
| 12 | psychicConfusion fireV-createfireOverheat | 1.779 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 13 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.773 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.769 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.743 | 100% | 7.0 s 2.0 charged | 43% HP left on average | |
| 16 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.736 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 17 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.736 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 18 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 1.736 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 19 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.736 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 20 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 1.736 | 100% | 8.0 s 2.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.