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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psycho Cut / Close Combat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Claw
darkDark PulsesteelIron Head
8.375
100%8.5 s
1.0 charged
88% HP left on average
2
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
8.069
100%8.5 s
2.0 charged
88% HP left on average
3
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
7.821
100%7.5 s
1.0 charged
87% HP left on average
4
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
7.750
100%6.5 s
1.0 charged
87% HP left on average
5
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
7.560
100%6.5 s
2.0 charged
87% HP left on average
6
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
7.500
100%6.5 s
1.0 charged
87% HP left on average
7
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
7.429
100%7.5 s
1.0 charged
87% HP left on average
8
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
7.167
100%6.5 s
1.0 charged
86% HP left on average
9
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
7.167
100%6.5 s
1.0 charged
86% HP left on average
10
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
7.136
100%8.5 s
2.0 charged
86% HP left on average
11
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
6.931
100%8.5 s
2.0 charged
86% HP left on average
12
Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
6.542
100%6.5 s
1.0 charged
85% HP left on average
13
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
6.484
100%6.5 s
2.0 charged
85% HP left on average
14
Bisharp
steelMetal Claw
darkDark PulsesteelIron Head
6.208
100%8.5 s
1.0 charged
84% HP left on average
15
Shadow Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
6.097
100%6.5 s
2.0 charged
84% HP left on average
16
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
6.091
100%9.0 s
2.0 charged
84% HP left on average
17
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
5.969
100%11.0 s
3.0 charged
83% HP left on average
18
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
5.806
100%10.5 s
2.0 charged
83% HP left on average
19
Shadow Malamar
flyingPeck
darkFoul PlaypsychicPsybeam
5.625
100%8.5 s
1.0 charged
82% HP left on average
20
Victini
psychicConfusion
fireV-createfireOverheat
5.432
100%6.5 s
2.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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