Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Close Combat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 8.400 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 8.357 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.097 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 4 | ghostHex ghostShadow BallghostShadow Punch | 7.100 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.784 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 6 | dragonDragon Tail flyingAeroblast++flyingFly | 6.774 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 7 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 6.429 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 8 | ghostHex ghostShadow BallghostOminous Wind | 6.372 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 9 | psychicPsycho Cut flyingBrave BirdflyingFly | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.976 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 11 | ghostHex ghostShadow BallghostShadow Punch | 5.917 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 12 | ghostHex ghostShadow BallghostOminous Wind | 5.592 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 13 | fairyFairy Wind fairyMoonblastflyingFly | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | ghostAstonish ghostShadow BallpsychicPsychic | 5.414 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombatfireFire Punch | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | ghostHex ghostShadow BallfireBlast Burn | 4.814 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 17 | ghostHex ghostPoltergeistghostShadow Ball | 4.811 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 18 | ghostHex ghostShadow BallwaterSurf | 4.674 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 19 | fireEmber ghostShadow BallghostNight Shade | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | fireEmber ghostShadow BallfireHeat Wave | 4.556 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.