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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Confusion / Leaf Blade

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
6.484
100%8.5 s
2.0 charged
85% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
5.065
100%7.5 s
2.0 charged
80% HP left on average
3
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.837
100%7.5 s
2.0 charged
79% HP left on average
4
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.776
100%7.5 s
2.0 charged
79% HP left on average
5
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
4.650
100%6.5 s
2.0 charged
78% HP left on average
6
Yveltal
flyingGust
flyingHurricaneflyingOblivion Wing
4.469
100%7.5 s
2.0 charged
78% HP left on average
7
Bisharp
steelMetal Claw
darkDark PulsesteelIron Head
4.382
100%8.5 s
2.0 charged
77% HP left on average
8
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
4.370
100%7.5 s
2.0 charged
77% HP left on average
9
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
4.370
100%9.0 s
2.0 charged
77% HP left on average
10
Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
4.286
100%6.5 s
2.0 charged
77% HP left on average
11
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
4.186
100%6.5 s
2.0 charged
76% HP left on average
12
Shadow Malamar
flyingPeck
darkFoul PlaypsychicPsybeam
4.186
100%8.5 s
2.0 charged
76% HP left on average
13
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.000
100%6.5 s
2.0 charged
75% HP left on average
14
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
3.857
100%6.5 s
2.0 charged
74% HP left on average
15
Incineroar
darkSnarl
fireBlast BurndarkDarkest Lariat
3.731
100%7.5 s
2.0 charged
73% HP left on average
16
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
3.673
100%10.5 s
2.0 charged
73% HP left on average
17
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
3.655
100%6.5 s
2.0 charged
73% HP left on average
18
Mandibuzz
flyingAir Slash
ghostShadow BallflyingAerial Ace
3.525
100%11.0 s
2.0 charged
72% HP left on average
19
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.510
100%6.5 s
2.0 charged
72% HP left on average
20
Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
3.413
100%6.5 s
2.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.