Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Confusion / Leaf Blade
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsesteelIron Head | 6.484 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 2 | ghostAstonish ghostShadow BalldarkDark Pulse | 5.065 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.837 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 4.776 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 5 | flyingGust flyingHurricaneflyingOblivion Wing | 4.469 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 6 | steelMetal Claw darkDark PulsesteelIron Head | 4.382 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 4.370 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath darkBrutal SwingdarkCrunch | 4.370 | 100% | 9.0 s 2.0 charged | 77% HP left on average | |
| 9 | dragonDragon Tail flyingAeroblast++flyingFly | 4.286 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.186 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 11 | flyingPeck darkFoul PlaypsychicPsybeam | 4.186 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 12 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.000 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 13 | dragonDragon Breath flyingFlydarkDark Pulse | 3.857 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 14 | darkSnarl fireBlast BurndarkDarkest Lariat | 3.731 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 15 | flyingPeck darkFoul PlaynormalHyper Beam | 3.673 | 100% | 10.5 s 2.0 charged | 73% HP left on average | |
| 16 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.655 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 17 | dragonDragon Tail flyingAeroblast++flyingFly | 3.621 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 18 | flyingAir Slash ghostShadow BallflyingAerial Ace | 3.525 | 100% | 11.0 s 2.0 charged | 72% HP left on average | |
| 19 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.510 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 20 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.413 | 100% | 6.5 s 2.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.