Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Close Combat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BalldarkDark Pulse | 5.233 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.952 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 3 | steelMetal Sound darkDark PulsesteelIron Head | 4.902 | 100% | 9.0 s 2.0 charged | 80% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 4.875 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirdflyingFly | 4.769 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.563 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 7 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 4.467 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 4.375 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.095 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 11 | dragonDragon Breath flyingFlydarkDark Pulse | 3.938 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 12 | darkSnarl fireBlast BurndarkDarkest Lariat | 3.804 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 13 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 14 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 15 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.489 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 16 | darkSnarl groundEarthquakedarkCrunch | 3.404 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 17 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 3.381 | 100% | 10.0 s 3.0 charged | 70% HP left on average | |
| 18 | dragonDragon Breath flyingFlydarkDark Pulse | 3.316 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 19 | steelMetal Claw darkDark PulsesteelIron Head | 3.311 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 20 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.295 | 100% | 9.0 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.