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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Confusion / Close Combat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
5.233
100%8.0 s
1.0 charged
81% HP left on average
2
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.952
100%7.5 s
1.0 charged
80% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.875
100%8.0 s
1.0 charged
79% HP left on average
4
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
4.769
100%6.5 s
1.0 charged
79% HP left on average
5
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
4.286
100%6.5 s
1.0 charged
77% HP left on average
6
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.095
100%6.5 s
1.0 charged
76% HP left on average
7
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
3.938
100%6.5 s
1.0 charged
75% HP left on average
8
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
3.722
100%6.5 s
1.0 charged
73% HP left on average
9
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.583
100%6.5 s
1.0 charged
72% HP left on average
10
Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
3.489
100%6.5 s
1.0 charged
71% HP left on average
11
Shadow Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
3.316
100%6.5 s
1.0 charged
70% HP left on average
12
Mabosstiff
darkBite
darkPaybackdarkCrunch
3.185
100%8.0 s
1.0 charged
69% HP left on average
13
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
3.120
100%7.5 s
1.0 charged
68% HP left on average
14
Bombirdier
flyingWing Attack
flyingFlyflyingAerial Ace
3.078
100%6.5 s
1.0 charged
68% HP left on average
15
Victini
psychicConfusion
fireV-createfireOverheat
2.913
100%6.5 s
1.0 charged
66% HP left on average
16
Mew
ghostShadow Claw
fairyDazzling GleamfireOverheat
2.913
100%7.5 s
1.0 charged
66% HP left on average
17
Shadow Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
2.907
100%6.5 s
1.0 charged
66% HP left on average
18
Weavile
iceIce Shard
iceAvalanchedarkFoul Play
2.907
100%8.0 s
1.0 charged
66% HP left on average
19
Houndoom
fireIncinerate
fireFire BlastfireFlamethrower
2.733
100%8.0 s
1.0 charged
63% HP left on average
20
Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.725
100%8.0 s
1.0 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.