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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Charm / Psychic

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.178
100%8.0 s
1.0 charged
76% HP left on average
2
Nihilego
poisonAcid
poisonGunk ShotpoisonSludge Bomb
3.567
100%7.5 s
1.0 charged
72% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
3.418
100%8.0 s
1.0 charged
71% HP left on average
4
Victini
psychicConfusion
fireV-createfireOverheat
3.350
100%6.5 s
1.0 charged
70% HP left on average
5
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.294
100%5.5 s
1.0 charged
70% HP left on average
6
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
3.214
100%6.5 s
1.0 charged
69% HP left on average
7
Hisuian Typhlosion
fireEmber
ghostShadow BallghostNight Shade
3.157
100%5.5 s
1.0 charged
68% HP left on average
8
Revavroom
poisonPoison Jab
fireOverheatpoisonGunk Shot
3.127
100%8.5 s
1.0 charged
68% HP left on average
9
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
3.123
100%5.5 s
1.0 charged
68% HP left on average
10
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.071
100%6.5 s
1.0 charged
67% HP left on average
11
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
3.044
100%6.5 s
1.0 charged
67% HP left on average
12
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
2.954
100%8.0 s
1.0 charged
66% HP left on average
13
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
2.925
100%8.0 s
1.0 charged
66% HP left on average
14
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
2.925
100%8.5 s
1.0 charged
66% HP left on average
15
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
2.800
100%5.5 s
1.0 charged
64% HP left on average
16
Tinkaton
fairyFairy Wind
fairyPlay RoughsteelGigaton Hammer
2.781
100%7.5 s
1.0 charged
64% HP left on average
17
Moltres
flyingWing Attack
flyingFlyflyingSky Attack
2.735
100%6.5 s
1.0 charged
63% HP left on average
18
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
2.688
100%6.5 s
1.0 charged
63% HP left on average
19
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
2.680
100%8.0 s
1.0 charged
63% HP left on average
20
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
2.667
100%5.5 s
1.0 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.