Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Charm / Leaf Blade
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion fireV-createfireOverheat | 3.350 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 2 | flyingWing Attack flyingAir CutterfireOverheat | 3.294 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.214 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 4 | fireEmber ghostShadow BallghostNight Shade | 3.157 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 5 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 3.123 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 6 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.071 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 7 | ghostHex ghostShadow BallfireBlast Burn | 3.044 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 9 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 2.781 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingSky Attack | 2.735 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.688 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 12 | flyingWing Attack flyingAir CutterfireOverheat | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 2.633 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 14 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 2.633 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 15 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 2.633 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 16 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.633 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 17 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 2.633 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 18 | flyingGust ghostShadow BallflyingAir Cutter | 2.618 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.617 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 20 | fairyFairy Wind fairyPlay RoughfireOverheat | 2.483 | 100% | 7.5 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.