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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psycho Cut / Psychic

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Claw
darkDark PulsesteelIron Head
8.864
100%8.5 s
2.0 charged
89% HP left on average
2
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
7.828
100%8.5 s
2.0 charged
87% HP left on average
3
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
7.500
100%6.5 s
1.0 charged
87% HP left on average
4
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
6.966
100%7.5 s
2.0 charged
86% HP left on average
5
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
6.958
100%6.5 s
1.0 charged
86% HP left on average
6
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
6.955
100%8.5 s
2.0 charged
86% HP left on average
7
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
6.724
100%8.0 s
2.0 charged
85% HP left on average
8
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
6.500
100%7.0 s
1.0 charged
85% HP left on average
9
Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
6.333
100%6.5 s
1.0 charged
84% HP left on average
10
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.250
100%10.5 s
2.0 charged
84% HP left on average
11
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
6.133
100%6.5 s
1.0 charged
84% HP left on average
12
Shadow Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
6.133
100%6.5 s
1.0 charged
84% HP left on average
13
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
6.034
100%7.5 s
2.0 charged
83% HP left on average
14
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
5.909
100%10.0 s
2.0 charged
83% HP left on average
15
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
5.889
100%7.5 s
2.0 charged
83% HP left on average
16
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
5.567
100%6.5 s
1.0 charged
82% HP left on average
17
Krookodile
darkSnarl
groundEarthquakedarkCrunch
5.222
100%8.5 s
2.0 charged
81% HP left on average
18
Incineroar
fireFire Fang
fireBlast BurndarkDark Pulse
5.222
100%8.5 s
2.0 charged
81% HP left on average
19
Shadow Cresselia
psychicConfusion
fairyMoonblastpsychicFuture Sight
5.209
100%8.5 s
2.0 charged
81% HP left on average
20
Bisharp
steelMetal Claw
steelIron HeadbugX-Scissor
5.179
100%10.0 s
2.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.